AI Insights · Timothy · December 2021
Top 5 Educational Games in Oceania Q4 2021
Explore the performance of the top 5 educational games on a unified platform in Oceania during Q4 2021, based on Sensor Tower data.
In the fourth quarter of 2021, the top educational games in Oceania showed varying trends in weekly downloads, revenue, and active users. Here's a closer look at the performance of these top 5 apps.
Toca Boca World experienced a noticeable fluctuation in weekly revenue, peaking at approximately $163K in the week of December 20. Weekly downloads reached their highest at about 20.5K in the same week, while weekly active users increased steadily, peaking at around 184K by the end of December.
World of Peppa Pig: Kids Games saw a modest increase in weekly revenue, reaching around $6.7K in mid-October. Downloads fluctuated slightly, peaking at about 5K in October, while weekly active users remained relatively stable, with a slight peak at approximately 12.3K in mid-October.
Sago Mini World: Kids Games maintained a steady weekly revenue, peaking at roughly $6.3K in early November. Downloads saw an upward trend in early October, reaching around 2.4K, while weekly active users remained consistent, peaking at approximately 18.5K in mid-October.
LEGO® DUPLO® WORLD experienced a decline in weekly revenue, starting from about $12.9K at the end of September to around $3.8K by the end of December. Downloads peaked at approximately 3.8K in mid-October, while weekly active users showed a slight decline, ending the quarter at around 5.9K.
Animal Jam saw a peak in weekly revenue at about $7.7K in early October. Downloads were relatively stable, with a slight peak at around 2.1K in early November. Weekly active users fluctuated slightly, peaking at approximately 11.6K in early November.
These insights, sourced from Sensor Tower, highlight the dynamic performance of top educational games in Oceania for Q4 2021. For more detailed insights, visit Sensor Tower.